SDEF

/*SINED weapon_concussiongun (.3 .3 1) (0 0 0) (0 0 0)
Concussion Gun - World Model
*/

//
// The file declaration section
//
path models/concussion_w
origin 0 0 0
scale 1

// base model
congun_w.sbm

congun_w_01c.tga

//
// Declare the animation types and files
//
idle1     congun_w.SAM
fire1     congun_w.sam
//
// Define model group areas
//
id 200 group weapon bone barrel 0 0 0 nodraw

//
// The initialization section
//
!init:

server classname ConcussionGun

// Sound Aliases
server respawnsound
server aliascache snd_pickup "weapons/pkup/pkup1.wav"

server iconname "w_concussion"
server itemname "Concussion Gun"

//cachemodel "models/view_concussion.def"
//
// The main section
//
!main:

